More occult activities exposed here. The list is long and there are many things people do not readily recognize as being part of the occult so this teaching is very important!
Witchcraft Can Destroy You
Astrology. Along with witchcraft books and games, the most widespread interest in the occult today is astrology. It is based on the supposed 12 “houses” of the
Zodiac. A person’s
“Sun-sign” is said to be the
Zodiac sign(Pisces, Libra, Aries, etc.) the sun was passing through at the moment of a person’s birth. In other words, astrological “signs” are supposedly based upon the time of your birth, in relation to the position of the planets, stars, sun, and moon at that time. It is claimed that “the position of the Sun in the Zodiac at the time of your birth determines the vital energy released by that planet and affects the cells of your brain and body”
(Anthony Norvell, Astrology, Your Wheel of Fortune, pp. 2-3). Looking to the stars for guidance is condemned in the Bible
(Deut. 4:19; 17:2-5).
“For most adherents of astrology, it is enough that it satisfies them. There is a fascination with the power, without a suspicion as to the nature of that power.”—
Charles Strohmer (former astrologer), What Your Horoscope Doesn’t Tell You, p. 42. Many researchers tell us that astrology has always been connected to spirits through its contact with supernatural spirit beings who were held to be “gods”
(Franz Cumont, Astrology and Religion Among the Greeks and Romans; K.C. Tunnicliffe, Aztec Astrology; Colin Wilson, The Occult).
This foolish theory is the means by which those who make “horoscopes” (“charts”) for individuals, and publish them in newspapers, make a lot of money. Here are several flaws in the theory: (1) Twins are born at the same time and in the same place; yet they encounter very different experiences in life. (2) The Earth has an uneven wobble as it spins on its axis. As a result, there has been a shift in the Zodiac to about a month later than centuries earlier, when the present chart theories were formulated. For example, the constellation of Virgo is now in the sign of Scorpio. (3) A new book by an astrologer
(Astrology Fourteen) stated that there are actually 14 constellations in the Zodiac, instead of 12. (4) Those born north of the Arctic Circle have no horoscope; yet events regularly happen to them, as to everyone else. (5) In Alaska, Norway, Finland, Greenland, etc., the Zodiac stars only appear for a few months each year. During that time, according to the theory, the stars cannot be “influencing” them. (6) Astrologers claim there are only seven planets, when actually there are nine (if Pluto is considered a planet). (7) There are billions of objects in the sky; why are only the sun, moon, seven planets, and a small band of stars used as guides to predict events? (8) The predictions of astrologers usually fail unless so generally stated that they can be interpreted both ways. (
Example: Jeane Dixon predicted that Jackie Kennedy would not remarry,—yet Kennedy then remarried a Greek ship owner, Aristotle Onassis, a few days after that prediction was announced.) (9) All the horoscopes for a person will be different. The daily horoscopes published by various astrologers in newspapers will be entire different from one another. A person can go to two different astrologers for charts, and each will be different than the other. (10) Astrology is based on the theory that the planets revolve around the Earth. This “geocentric theory” was disproved by Copernicus and Galileo over four centuries ago. (11) One’s hereditary patterns are actually fixed at the moment of conception; yet astrologers date their charts from the moment of birth. But the moment of conception cannot be determined. (12) Actual scientific studies of people reveal absolutely no similarities of traits or events occurring in the lives of people with certain ‘signs.’ Dozens of such studies have been done. (13) Repeated studies of astrologers’ predictions have been made—and the failure rate is astoundingly high. For example, from January 1974 to March 1979, astronomers Culver and Ianna examined over 3,000 published predictions in five astrology magazines and two leading newspaper astrologers. The total number of predictions was over 3,000, and the failure rate was over 95%!
Astrology is a worship of nature, instead of nature’s God. It leads people to depend on their astrologer for help, instead of praying to God for help and guidance.
Fortune-telling. Fortune-telling is also known as
divination; and the one practicing it is a
diviner.
The diviner makes use of various props to receive his supernatural knowledge, including
palmistry (“reading” the lines on the hand),
cartomancy (tarot cards),
mirror mantic (crystal balls or rock crystals), teacup reading (tea leaves in the bottom of cup).
Although some think it is always a complete hoax, yet evil angels are present. This is shown by the effect they exert on the lives of the fortune-tellers themselves. Kurt Koch, in his book,
Between Christ and Satan, says that those “diviners” frequently reveal instability, violent tempers, addictions, vices, cursing, nervous disturbances, psychopathic symptoms, paralysis, and other emotional and mental illnesses
(see pp. 49-50). In the Bible, God speaks about true and false predictions of the future. Does it turn out to be true?
(Deut. 18:20-22; 13:1-5; Eze. 13:3, 6-9). Does it agree with what the Bible teaches?
(2 Tim. 3:16-17). God condemns them
(Deut. 18:20-22; Lev. 20:6, 27).
Ouija boards. Pronounced “wee-jee” boards, these should be totally avoided! Two people, sitting opposite one another, place their fingertips on the board—and then it moves by itself back and forth above letters, spelling out something! Evil spirits guide the information which is given. This fact of supernatural guidance has been proven by a number of scientific experiments. In addition, many cases are reported of spirit “possession” after using them. Even though they are sold in toy shops,—Ouija boards are not playthings! (A similar equally occult device is “spirit writing,” which uses similar equipment.)
Dowsing. Dowsing
(water witching) is the search for, and location of, underground springs and other objects beneath the ground by the use of a
divining rod. This is a V-shaped wooden branch or piece of wire from 6-18 inches in length used by a
dowser. A “force” is supposed to suddenly come up into the rod, causing it to snap downward. Actual tests by researchers with many dowsers have shown that they are not able to locate buried glass bottles containing water
(M. Christopher, ESP, Seers and Psychics, p. 140).
Yet, at the same time, there are individuals who are able to locate water, even using maps from distant locations (using a
pendulum; see below). A spiritist contact is believed to be involved here. For some dowsers, the tree branch in their hands will dip
the number of feet that the water is below ground. Those particular spirits are measuring in feet; if they were in Europe, they would use the metric scale! This shows the working of an active spirit intelligence. Stay away from all forms of spirit contact, including dowsing.
Dowsing may be mentioned in the Bible: “My people ask counsel at their stocks [sticks], and their staff [stick] declareth unto them: for the spirit of whoredoms hath caused them to err, and they have gone a-whoring from under their God.”—
Hosea 4:12.
Pendulum. The
pendulum is a small stone or piece of metal suspended on a string. It is used for several different supernatural functions: (1) Water witching and using maps, as mentioned above under Dowsing. (2) Deciding which herb should be used in healing, or the location of disease in the body, or how many tablets to take at a given meal. (3) It is even used to “purify” food before it is eaten!
The suspended weight is held over a map, or the food, or a person lying horizontally. —And then, in a certain area, the “pendulum” will begin swinging back and forth, circling clockwise, or counterclockwise. Obviously, we have here the very same spiritist principle used in the Ouija board! Both involve a movement beyond human control.
“She carefully lifted the pendulum over the sick neighbor and began to divine for the proper herb to be used for healing. If the pendulum swung clockwise, licorice root should be used, and if it swung counterclockwise, gooseberry bark would be the treatment of choice”
(Warren Peters, M.D., Mystical Medicine, p. 31). This is attributed to powers within the person himself, or to “force fields,” or to “mind over matter,” etc. But spiritist activity is the real cause.
Peters also tells of a Christian family that began to rely on the pendulum for every minor decision in the home. Then one day, the father discovered the truth while driving to work:
“I felt like singing of God’s love, so that’s what I did . . [He began singing Christian hymns] . . As I was driving along, singing of God’s love, the thought occurred to me to try using the pendulum while singing. I picked it up, held it over my hand, but it did not move. Next I held it over my lunch, still nothing—dead as a doornail. Needless to say, I was shaken, and very scared . . I had my answer! I felt as if a weight had been lifted from me. I took my pendulum and threw the thing as far into the woods as I could. I’ve not picked one up since. I thank God every day for His protection and deliverance from the power of Satan.”—
Ibid., p. 37.
Rock music. The present author has written a complete low-cost book on the deadly effects of rock music on both those who perform it and those who listen to it.
(you can order it here.) Demons guide, not only in the message of the lyrics but also, the type of beat and wildness of the music.
“One of the most uncanny stories I have ever heard was related to me by a close friend of mine who works among the hippies. For several weeks he dealt with a sixteen-year-old boy who, by his own admission, communed with evil spirits.
“One day, the boy asked my friend to turn on the radio to a rock and roll station. As they listened, this teenager would relate the words to the songs he had never heard before, just prior to the time the singer on the recording would sing them. When asked how he could do this, the boy replied that the same demon spirits that he was acquainted with had inspired the songs. Also, he explained that while on acid trips he could hear demons sing some of the very songs he would later hear recorded by psychedelic rock groups.
“Many ‘heavy’ rock groups write their songs while under the influence of drugs. Some of them admit to receiving the inspiration for songs from a power that seems to control them. In 1968, Ginger Baker, the drummer of
The Cream, was interviewed concerning his emotional feelings while he performed. He replied, ‘It happens to us quite often: It feels as though I’m not playing my instrument. Something else is playing it and that same thing is playing all three of our instruments (referring to the rest of the group). That’s what I mean when I say, it’s frightening sometimes. Maybe we’ll all play the same phrase out of nowhere. It happens very often with us.’ ”—
L. E. Tucker, Satanic Spectacular, pp. 12-13.
Evil video games. Millions of kids formerly interested only in video games are now reading, thanks to the unprecedented popularity of the Harry Potter books. This is because both are so much alike—in evil, violence, spiritist influence, murder, and death. The games prepare children for spiritism, crime, street drugs, and violence. Those games prepared millions for the Potter books.
On-line gaming has increased by 50%. The number of 2-17 year olds that play on-line has increased to 92%. Worldwide sales of video games have reached $20 billion dollars a year. Yet research shows that less than 5% of parents know the content of the video games in their own homes. There are no laws regulating who can buy a video game. Many video games instruct the player to kill, run someone over with a car, shoot someone, and mangle the victim. Video games are addictive and can control a person’s life. Sorcery, witchcraft, satanism, and magic play a vital part in many of the games. Do you want your child to play at being a witch, sorcerer, gangster, or rapist?
From the early 1980s, down to the present time,
Dungeons & Dragons has been the largest electronic witchcraft game. It is the best example and largest seller among witchcraft-type games. It is just what the title declares it to be—a horrid collection of atrocities, done for the fun of it.
As of 2006, Dungeons & Dragons remains the best-known and best-selling
role-playing game (RPG), with an estimated 20 million people having played the game and more than U.S. $1 billion in book and equipment sales. (“Role-playing games” involve actually becoming part of the game and interacting in it with others. The player becomes this other person!) Dungeons & Dragons has also produced other D&D-branded products.
A 1990 survey conducted in the United States, Australia, and Canada estimated that at least 7.5 million people engaged in RPGs (role-playing games) at least once a month in those three countries. A 2000 survey by the RPG company, “Wizards of the Coast,” estimated that approximately 5.5 million Americans play RPGs regularly. Additionally, there are numerous RPG conventions and gatherings held throughout English-speaking nations. There are also sizeable RPG communities in France, Germany, Spain and Italy, among others.
Unlike on-line computer games, RPGs require a close level of face-to-face social interaction. They are usually played in an isolated area, typically a room at a private residence, marked off from the outside world with paraphernalia unique to the subculture of gamers and involving a great deal of jargon and symbols that have meaning only to those who are part of the group. Players actively work to create marked “liminal spaces” in which they can shake off their mainstream socio-cultural identity and adopt symbols and images deemed inimicable to the mainstream cultural construction of the self, but which form their own unique anti-structure in opposition to the mainstream socio-cultural order. Fully 35% of men and 20% of women choose to play characters of the other gender, and 60% prefer to play nonhuman characters.