theim
Senior Member
w00t, finally got my 360 today! First game: Oblivion, because I'm an RPG nerd. My first impressions after about 8 hours play time, with some comparisons to Morrowind. Note this is not an exaustive list, just the first things I noticed:
Better than Morrowind:
Most noticable off the bat is the graphics. Morrowind looked well enough in it's day (four years ago) but Oblivion just blows the crap out of it. Whereas in Morrowind you couldn't see very far into the distance, in Oblivion it seems you can see for miles. And it is without a doubt one of te best looking games I've ever played. Corpses roll down hills. Blood appears on your sword. If you're shot, arrows lodge in your sheild or body (just cosmetic damage). This is next-gen graphics technology at work.
NPCs!! Morrowind had the air of an MMORPG minus the MMO. The NPCs were lifeless drones who just stood around all day and who "talked" to you with a text interface. In Oblivion, every single line is delivered in full speech, some by A-list actors (Patrick Stewart, Sean Bean). The lips move. The faces look almost photo-realistic. The NPCs themselves move, eat, sleep and talk to each other. After a while it becomes possible to spot their patterns, and their diologue can get a little cheesy ("Say, have you ever stayed at the King and Queen Tavern?" "Yes, they really do treat you like royalty!"), but it is damn sure better than them standing in the same spot 24 hours a day until they glitch into a wall.
Combat. It looks way better. The combat animations have been tweaked and varied so the fights don't look like a round of Rock 'em Sock 'em Robots. And blocking has been moved to manual control instead of having it be automatic.
Cities. They're just better. They're probably the same size as the ones in Morrowind, but they feel like their bigger. And they're filled with guards patrolling, citizens out walking, and beggers panhandling.
HORSES!! I mean...c'mon! You can get a horse! I always wanted a pony!
You don't have to worry about getting arrested for sleeping in someone else's bed anymore. Now it if you try that it just doesn't let you. God that was annoying.
In combat with allies, if you're in the middle of a huge brawl and accidently whack your friend, they won't go apeshit and try to kill you as well as the enemies. You can whack em a few times, but if you do it too often they will try and kill you.
Worse than Morrowind:
Stealing. I do hope you don't plan on making your living as a theif. Remember in Morrowind how you thought it was a little off putting that the instant you commit a crime everyone on the whole island knows about it? Thought maybe that would go away? Well not only did it not go away, it got worse. Apparently the Imperial Commerce Department trains all merchants in the technique of mind-reading, because they instantly know if something in your inventory is a stolen item, and they will refuse to buy it. Supposedly some in the Theives Guild will buy stolen items (thats what the rumors say), but I'm not in the Theives Guild, so I don't know for sure.
No Imperial Legion. Boooo! I always liked joining the Legion, but it ain't happening in Oblivion. Oh well. Add to that the Legionaires look differently. The "Roman" look of the Tamrielic Empire has apparently been altered to favor more of a medieval/fantasy style, like Gondor or something.
Persuasion. Gamespot called the new persuasion system a "fun minigame". It is not fun. At all. I'd elaborate but I still can't figure out what the hell it is. Some crap with turns and faces and wedges. I'm sure it won't suck as much once I figure it out, but as of right now...yuck.
Now since you notice that most of my "worse" things are just minor quibbles (except that stealing one, that does piss me off) and the "betters" are frickn' huge, you can guess what I think of it overall. It is frickn' awesome. Only bad thing is it needs either an Xbox 360 or a monster PC rig to run. Get it if you can.
Better than Morrowind:
Most noticable off the bat is the graphics. Morrowind looked well enough in it's day (four years ago) but Oblivion just blows the crap out of it. Whereas in Morrowind you couldn't see very far into the distance, in Oblivion it seems you can see for miles. And it is without a doubt one of te best looking games I've ever played. Corpses roll down hills. Blood appears on your sword. If you're shot, arrows lodge in your sheild or body (just cosmetic damage). This is next-gen graphics technology at work.
NPCs!! Morrowind had the air of an MMORPG minus the MMO. The NPCs were lifeless drones who just stood around all day and who "talked" to you with a text interface. In Oblivion, every single line is delivered in full speech, some by A-list actors (Patrick Stewart, Sean Bean). The lips move. The faces look almost photo-realistic. The NPCs themselves move, eat, sleep and talk to each other. After a while it becomes possible to spot their patterns, and their diologue can get a little cheesy ("Say, have you ever stayed at the King and Queen Tavern?" "Yes, they really do treat you like royalty!"), but it is damn sure better than them standing in the same spot 24 hours a day until they glitch into a wall.
Combat. It looks way better. The combat animations have been tweaked and varied so the fights don't look like a round of Rock 'em Sock 'em Robots. And blocking has been moved to manual control instead of having it be automatic.
Cities. They're just better. They're probably the same size as the ones in Morrowind, but they feel like their bigger. And they're filled with guards patrolling, citizens out walking, and beggers panhandling.
HORSES!! I mean...c'mon! You can get a horse! I always wanted a pony!
You don't have to worry about getting arrested for sleeping in someone else's bed anymore. Now it if you try that it just doesn't let you. God that was annoying.
In combat with allies, if you're in the middle of a huge brawl and accidently whack your friend, they won't go apeshit and try to kill you as well as the enemies. You can whack em a few times, but if you do it too often they will try and kill you.
Worse than Morrowind:
Stealing. I do hope you don't plan on making your living as a theif. Remember in Morrowind how you thought it was a little off putting that the instant you commit a crime everyone on the whole island knows about it? Thought maybe that would go away? Well not only did it not go away, it got worse. Apparently the Imperial Commerce Department trains all merchants in the technique of mind-reading, because they instantly know if something in your inventory is a stolen item, and they will refuse to buy it. Supposedly some in the Theives Guild will buy stolen items (thats what the rumors say), but I'm not in the Theives Guild, so I don't know for sure.
No Imperial Legion. Boooo! I always liked joining the Legion, but it ain't happening in Oblivion. Oh well. Add to that the Legionaires look differently. The "Roman" look of the Tamrielic Empire has apparently been altered to favor more of a medieval/fantasy style, like Gondor or something.
Persuasion. Gamespot called the new persuasion system a "fun minigame". It is not fun. At all. I'd elaborate but I still can't figure out what the hell it is. Some crap with turns and faces and wedges. I'm sure it won't suck as much once I figure it out, but as of right now...yuck.
Now since you notice that most of my "worse" things are just minor quibbles (except that stealing one, that does piss me off) and the "betters" are frickn' huge, you can guess what I think of it overall. It is frickn' awesome. Only bad thing is it needs either an Xbox 360 or a monster PC rig to run. Get it if you can.