Philobeado
Gold Member
CARLISLE BARRACKS, Pa. (Army News Service, May 6, 2009) - The year is 2018 and North Korea has just crossed the DMZ, its Army camouflaged among refugees forced across the border into South Korea. It has nuclear weapons and has launched cyber attacks against the U.S. and South Korea.
In another scenario, a border dispute between Uzbekistan and Turkmenistan, fueled by competition over water, oil and natural gas resources, becomes a mass casualty situation when Uzbekistan occupies the disputed area. In South America, Bolivia is divided between left and right wings after the failure of a leftist regime and the U.S. Army is providing medical aid and building roads, while fighting foreign and domestic terrorists and drug gangs at home. A domestic radical group attacks Washington, D.C., with anthrax while drug gangs attack El Paso, Texas, in an attempt to control that city and the U.S.-Mexico border.
The heart of all the scenarios is increasing instability in a world where resources are becoming scarcer thanks to population growth and global warming, and terrorist groups and drug gangs continue to rise. The traditional battles where two large armies face each other are probably things of the past, Dempsey said. He explained that the Army needs to adapt the way it trains its leaders, and that they must be flexible and able to adapt to a range of threats that can change rapidly. And it's good if the Army guesses wrong while war gaming because it leads to more adaptation. The important part is the process of reacting to changing threats.
"I think what we're really about is trying to build an Army and develop leaders who will be versatile and agile enough so when we get it wrong, they'll be able to adapt to the situation ... What we're seeking is maybe a sweet spot on a map where we're going to be versatile enough and have developed leaders who are agile enough that they can take a situation that is not exactly what we thought it was going to be and they have the tools to do it...
Army war games for future conflicts
In another scenario, a border dispute between Uzbekistan and Turkmenistan, fueled by competition over water, oil and natural gas resources, becomes a mass casualty situation when Uzbekistan occupies the disputed area. In South America, Bolivia is divided between left and right wings after the failure of a leftist regime and the U.S. Army is providing medical aid and building roads, while fighting foreign and domestic terrorists and drug gangs at home. A domestic radical group attacks Washington, D.C., with anthrax while drug gangs attack El Paso, Texas, in an attempt to control that city and the U.S.-Mexico border.
The heart of all the scenarios is increasing instability in a world where resources are becoming scarcer thanks to population growth and global warming, and terrorist groups and drug gangs continue to rise. The traditional battles where two large armies face each other are probably things of the past, Dempsey said. He explained that the Army needs to adapt the way it trains its leaders, and that they must be flexible and able to adapt to a range of threats that can change rapidly. And it's good if the Army guesses wrong while war gaming because it leads to more adaptation. The important part is the process of reacting to changing threats.
"I think what we're really about is trying to build an Army and develop leaders who will be versatile and agile enough so when we get it wrong, they'll be able to adapt to the situation ... What we're seeking is maybe a sweet spot on a map where we're going to be versatile enough and have developed leaders who are agile enough that they can take a situation that is not exactly what we thought it was going to be and they have the tools to do it...
Army war games for future conflicts