I've been reading about video games and it's effects on young children and teenagers. The ongoing study of experts shows that violent video games contribute to more aggressive people.
Studies have found that children who play violent video games:
-See the world as a more hostil place.
-Argue with teachers more frequently.
-Are more likely to be involved in physical fights.
-Do not perform as well in school.
The author's opinion revolves around the type of "play" that video games provides.
His view:
"Today's video games offer a completely different type of play than my generation engaged in as kids. When I was little and playing cops and robbers, I said, "Bang, bang, I got you, Jimmy." Jimmy said, "No you didn't." So I said, "Well, bang, bang. Now I got you." Again he argued that I didn't. So, I smacked him with my cap gun, and after he went crying to his mother and I got in big trouble. ALong the way I learned one of life's most important lessons, a lesson that usually had to be taught over and over again: Jimmy is real, Sally is real, and Fido is real, and if I hurt them, I'm going to get into big trouble.
For thousands of years kids have whacked each other with wooden swords, or played "bang,bang, I got you." This was healthy play because as soon as someone got hurt the play stopped, and all the kids gathered around and tried to convince him not to tell momma. Today, kids are immersed in a virtual reality environment where they repeatedly blow their virtual, hyperrealistic, playmate's heads off in explosions of blood and gore. Do they get in trouble? No. They get awarded points! This is pathological and dysfunctional play." (Lt. Colonel Dave Grossman; On Combat)
Studies have found that children who play violent video games:
-See the world as a more hostil place.
-Argue with teachers more frequently.
-Are more likely to be involved in physical fights.
-Do not perform as well in school.
The author's opinion revolves around the type of "play" that video games provides.
His view:
"Today's video games offer a completely different type of play than my generation engaged in as kids. When I was little and playing cops and robbers, I said, "Bang, bang, I got you, Jimmy." Jimmy said, "No you didn't." So I said, "Well, bang, bang. Now I got you." Again he argued that I didn't. So, I smacked him with my cap gun, and after he went crying to his mother and I got in big trouble. ALong the way I learned one of life's most important lessons, a lesson that usually had to be taught over and over again: Jimmy is real, Sally is real, and Fido is real, and if I hurt them, I'm going to get into big trouble.
For thousands of years kids have whacked each other with wooden swords, or played "bang,bang, I got you." This was healthy play because as soon as someone got hurt the play stopped, and all the kids gathered around and tried to convince him not to tell momma. Today, kids are immersed in a virtual reality environment where they repeatedly blow their virtual, hyperrealistic, playmate's heads off in explosions of blood and gore. Do they get in trouble? No. They get awarded points! This is pathological and dysfunctional play." (Lt. Colonel Dave Grossman; On Combat)