more on compactification

scruffy

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I've posted before about "compactification", and especially about its simplest example called the Alexandroff 1-point compactification, which "closes" a real interval (turning it into a circle).


I will now show a different and more powerful version of this mathematical tool, in terms of defining a natural relationship between intrinsic and extrinsic geometry. It is a version of "projection", which is a powerful tool in and of itself.

To define intrinsic and extrinsic geometry, imagine you have a hollow sphere (a "curved surface"). Mathematicians call this S2 (a "two dimensional" sphere), even though most of the ways we describe it are 3-dimensional. For example, how do we usually describe this sphere in terms of Cartesian coordinates? Well, the first thing we do is, we center the sphere at the origin. Then we compute the vectors r = sqrt (x^2 + y^2 + z^2) to assign coordinates to each point on the surface of the sphere.

But note, that the origin, is not part of the sphere. To assign the origin, we are "embedding" our 2-sphere into 3 dimensions. The origin is "extrinsic" to the sphere.

Whereas, if we weren't allowed to do this, or if we wanted to remain "on" the sphere for our math, we would have to be the bug walking on the surface of the sphere, living in Flatland as it were (even though Flatland in this case is curved - and the only way the bug could tell is if it walked in a straight line in one direction, and discovered itself returning to the starting point from the other direction).

Similarly, defining a tangent to any point on the surface of the sphere is "extrinsic", because the tangent plane takes us off the surface of the sphere. If we wish to remain "intrinsic" to the surface, we have to find a different way of describing our tangent slopes. For example, Einstein's general relativity is "intrinsic" because there is nothing outside of our universe, there is no way to magically "create an extra dimension" for our universe to live in.

Topologists have created methods for "lifting" a surface into higher dimensions, if such a lifting is permissible. In its simplest form, you can just draw another coordinate axis and assign the new coordinate to be a constant value. This retains the original curve and one can always "project back down" by simply eliminating (omitting or annihilating) the extra coordinate.

So now, consider a real interval (0, 2Ï€), which is an open line segment of length 2Ï€. Now bend the edges (upward or downward) till they meet. The line segment has now become a circle. (A circle is what mathematicians call S1 - a 1 dimensional sphere). Formally, since we started with an open interval (a proper topological subset), we must now add a point, at the location where the ends of the interval meet, if we want the result to be a properly closed circle. We can arbitrarily call this point "the North Pole", or equivalently, the "point at Infinity". This is the Alexandroff 1-point compactification, it makes our circle "compact" in the topological sense, so if we're the bug walking on the surface in one direction, we really CAN return to the starting point from the other direction, without encountering a discontinuity. (Without "falling off the edge of the earth", so to speak).

But look what this has done to our geometry. By employing this compactification, we have INDUCED an extrinsic geometry. If I ask you "where is the origin" you will most likely put a dot in the middle of the circle. Which is not a part of the circle itself, therefore, extrinsic. And, if I ask you to draw the tangent at some point on the circle, you will most likely draw a straight line that touches the circle at exactly one point - all other points being "off the circle", therefore, extrinsic.

The surface of the circle is 1 dimensional, just like the line segment it came from. But we have now induced a 2-dimensional embedding, which we can naturally represent in terms of a Cartesian X-Y coordinate system.

NOTE that all of our trigonometry is EXTERNAL, to define or measure rise and run for sines and cosines requires x and y. Similarly, the concept of "radius" is EXTERNAL, in other words polar coordinates are external too, just like Cartesian coordinates. If we didn't have the second dimension, the best we could do is describe our circle in terms of symmetry groups, by defining key points on the surface and transformations (rotations, permutations) between them. (And note I didn't say reflections, which are external since they require the definition of an axis of reflection containing points "not on the circle").

As indicated in the link, this type of compactification is an example of "stereographic projection", and topologically we can speak of "gluing" the edges of the line interval using the extra point, or "cutting" the circle at that point, to transition between 1-dimensional and 2-dimensional representations.

It turns out, there is also a different way of creating a second dimension for our line segment. It's called a fiber bundle. What you do is, at each point along the line interval, draw a vertical axis and make sure all such vertical lines use the same measure. You can now draw an arbitrary curve "above" the original interval, and map it straight down to an "origin" on the original interval. Done this way, you have induced a coordinate system and mapped the fibers into it. So you now have a 2-dimensional plane. But note this plane is NOT COMPACT. To make it compact you'd have to roll it up into a cylinder, and add a "line at Infinity", which in turn induces a further embedding into 3 dimensions. (Only one of which ends up being compact).

So you have these two powerful mathematical tools to extend dimensionality, and you can use them either alone or in combination.

To show that you understand, and as a bit of a brain teaser, I ask you the following question:

When a neural network increases the dimensionality of its feature space by identifying a new feature, which of the above methods does it use, and in what combination?
 
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Who would use this new tool? I'm a programmer and I'm blanking on what a program could do with it.
 
Who would use this new tool? I'm a programmer and I'm blanking on what a program could do with it.
I'm a programmer too and have been for fifty years, don't expect sensible answers from this idiot.
 
Who would use this new tool? I'm a programmer and I'm blanking on what a program could do with it.
Ah. An excellent question. Well done, Grasshopper.

So, as a programmer, are you familiar with quantum computing?

If not, get ready cause here it comes.

As far as I know, there is no "high level language" for quantum computing (yet). In fact, there's not even an assembly language. Quantum computing is like descending directly into the machine hardware. You use wires and gates.

And the gates are not like ordinary TTL logic gates. They are "spin gates", they go by names like Hadamard gate, and Toffoli gate. The closest thing to ordinary logic is CNOT, which stands for "controlled NOT".

So yes, there is a method to my madness. Lately you'll notice I've regaled you with posts about oddball math topics like Clifford algebras.

And in this post, I'm showing you how to unwind a Bloch sphere, basically turning the sphere into a flat sheet by removing a point.

So, we can begin answering your questions with the following observation: qubits are based on spin-1/2 systems. In physics spin-1/2 systems are called fermions. Fermions are the elementary particles we all know and love, like electrons are fermions. Electrons can be either spin up or spin down, that's all they offer.

But the actual math is much more interesting than just up and down. For example, when you use two qubits, you can have four spin states, but you can also rearrange these states in novel and more useful ways. For example, the simple states of a pair of qubits are up/up, up/down, down/up, and down/down. But you can rearrange these into a singlet state and a triplet state, which is a scalar and a rank-1 tensor. Which is where the Clifford algebra comes in.

In another thread I described the Pauli matrices that generate "spinors", which are tensors of rank 1/2 that describe the spin-1/2 behavior. Spin-1/2 states can be described by a Bloch sphere, which addresses the outstanding characteristic of quantum systems that make them unlike ordinary digital systems - which is superposition. Unlike digital logic where the logic state can be "either" 0 or 1 (but not both), quantum systems can be both 0 and 1 at the same time, we say they are in a state of superposition until some measurement is made that causes the state to revert to a classical logic value. When a measurement is made, we say the quantum superposition "collapses" to a classical value, and which classical value you get ("either" a 0 or a 1) is a matter of probability.

Well now - it turns out, spin-1/2 systems aren't the only game in town. There also spin-3/2 systems, and spin 5/2 systems. The antimony atom is an example of a particle that will support a total of 8 spin-5/2 states, thus resembling 3 ordinary qubits. But once again you can rearrange these states in other ways, and in this particular case the Clifford algebras generated by these states are more complex than just singlet and triplet.

In physics, a spin-1 system is called a boson, and a spin-2 system is called a graviton. For a spin-1 system the Clifford norm breaks down into a scalar and a group called SO3 which are the ordinary rotations in 3-dimensional space. For spins that are offsets of 1/2 though, all the matrices are complex, and they're all roots of either +1 or -1, and in this way you get things like the Bloch sphere where some of the axes are imaginary.

The thing about Clifford algebras is, they're both commutative and non-commutative at the same time!

So then, to answer your question, the reason we want compactification is because of braiding which is the holy grail of topological quantum computing. Braiding allows us to use "any" topological space, not just the ordinary ones like spheres. We can for example, have Mobius bands which are like twisted toruses. You've heard of the speed and computational power of quantum computing relative to ordinary supercomputers, they can solve in milliseconds problems that would take the world's fastest supercomputer years. Topological quantum computing is a step beyond even that, we already know what it would be good for which is why there are people all over the world racing to figure it out.

It also pertains directly to the structure of the universe. In ordinary physics there are electr-ons and prot-ons, but with topology we get to build "any"-ons with any desired combination of spin properties. Which means we can in theory represent "any" Clifford algebra, and therefore use any combination of commutative and non-commutative operators, including all the well known anticommutative ones like quaternions and octonions, and so much more. With this we could synthesize materials with any number of desirable properties, and manipulate condensed matter behavior in unheard of ways. Monomolecular films with the tensile strengths of thousands of tons of steel - imagine buildings made of this, or airplanes, or even spaceships.

Part of the fundamental computational capability is the projection of quantum states (Bloch spheres) into probabilities between 0 and 1 (line segments).
 
Hot off the press - "why, just today...":

 
So here's a very simple question:

How can you tell if a curve is flat?

The line segment we started with is obviously flat.

And the circle we ended up with is obviously not flat.

But if you're a bug living on the line or the circle, how can you tell?
 
No one?

Maybe we should rephrase the question.

Here's a clue:

In what dimensions is an exterior geometry required?

Let's say you take a pair of scissors and snip the circle at exactly one point.

Can you now determine curvature without referencing an exterior geometry?
 
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