Guys, let's keep from discussing ongoing games. Even the slightest mention of current game happenings influences the game in various ways. In a way it's sort of like altering time.
What I'm planning to do is a Closed Setup, in which no one will know what's up. That said, I'd like to go over some of the various basic mechanics and modifiers in Mafia, for your edification.
Let's start with the X-Shot modifier. What this means is that a PR (Power Role) will have its ability, but only be able to use it a set number of times before it runs out of metaphorical bullets. A 2-shot Doctor, for example, could only use its protective ability twice during the game. It could decide to not protect anyone Night 1, but save its protective power for Nights 2 and 3. A 1-Shot Bulletproof player would be immune from one kill attempt at Night. 3-Shot Jailkeeper would be able to jail players only three times during the duration of our game. This puts more effort on the player to use his or her abilities wisely.