Almost every game sold today is a game of competition, where the winner has to beat his fellow players. I am not intending to brag when I say I excel at such games and am usually among the top players if not THE top player. But my family tired of losing to me in everything we played, so we invented (at least from our perspective) cooperative games. We changed the rules slightly to reward cooperation with each other and we played against the game itself for a group win or loss. Monopoly was the first project to be mutated into a coop game and it worked by setting as the win condition that we play till we had $100k in total cash and everyone has to still be in business. Still had to play by all the other rules though, as written (but we still had the center public parking mod). IT was more fun and challenging than playing competitively since you MUST charge rent when people land on your property. To make it more challenging we put in a 50 turn limit. We have done this with other games as well, but a strange thought occurred to me; why are all games competitive? Over the past few years I have seen more and more games that are coop games, everything from zombie apocolyptic games to survival games. So I thought I would ask the folks here; why are so many games competitive instead of cooperative vrs the game itself? Which do you prefer? The coop games are far more fun in my house and we play ocassionally even now.