Discussion in 'Clean Debate Zone' started by JimBowie1958, Nov 30, 2017.
I have theory about Pandemic; it was financed by the Madagascar tourism bureau.
The boardgame has nothing to do with the online game though. You’re trying to stop 4 diseases instead of spreading 1.
check out DDO online
it's almost strickly co-op
In gaming, I prefer to compete. In work, I prefer to collaborate. Competing and collaborating are both fun, and both are rewarding, but they are those things in different ways, and the two approaches to interacting with others sate different ends and emotions. Obviously, one can undertake some endeavors that are competitive while still requiring a measure of collaboration, or one can take on pursuits that are competitive yet still incorporating collaboration. Thus, competition and collaboration need not be mutually exclusive.
The best competitive games have replay ability. A game like Puerto Rico employs many different strategies. Or a game like Stone Age features a balance of strategies.
But a coop game like Pandemic Legacy can only be beat if all the players understand all the possible mechanics.
I've played board games every Friday night for ten years. Literally scores of different games. My favorite are abstract games like Genial or Carole's Magnus. But the groups seems to prefer worker placement games, auction games and hand management games.
You don't play mmorpg's.
Playing against the computer when it's handicapped and not allowed to do it's best makes you feel good. Marching in a Raid of 20 - 40 people against some behemoth while you jump and skitter and use group strategy to beat him also makes you feel good. Until you realize, you are supposed to beat him. He was designed to be beaten if you used the right strategy.
Playing against a human who can up and change strategies in the middle of a game or even a movement is more challenging.
Actually I have played Ultima Online, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Everquest, and World of Warcraft.
While these games often fall into the category of Coop, most of them have some element of PvP as their primary component of end game content.
That is but a variation of the notion that "s/he who 'dies' with the most cash wins." What's collaborative about that? Well, it's the players cooperating to agree upon when the game is over. I suppose that's something, but overall, that rule merely hastens the rush to get rich.
I'm not implying that your other modifications don't inject an element of collaboration in to the gameplay; I'm saying that mod doesn't do so.
The conditions were:
1. Everyone still had to be in the game.
2. Reach the $200k goal
3. Do it all in 50 turns.
I totally agree.
Even games in general. We do puzzles a lot because we can work on a common goal.
I love to beat my siblings in games, but, it's not as joyful when it's your husband.....
Separate names with a comma.