- Banned
- #121
I can concede that but I think that it misses something. The point is not the fact that pay for drives the economy but that a free labor force can and does crate and even creates successful and profitable businesses. The key here is that the labor is different. Sure, there is a pay for model owner – that is not always the case either btw – BUT the vast majority of the labor is completely free. The difference is that the labor force is also vastly larger. Wiki could employ a hundred people and complete the required tasks OR it can rely on literally millions of free laborers in varying degrees instead. It opted for the latter.That takes the standard though and attempts to fit it into a non-paying model. Of course it does not makes sense. Gnarly is wrong though – the supposition that the economy does not utilize non-paying labor is completely incorrect. There are many enormously successful instances of getting people to work entirely for free. Wiki is an example. They succeed with a labor force that is almost entirely free for them to draw on. Many games operate under that same principal as well. Look at anything Bethsaida produces – they pay people to code the core of the game but the VAST majority of content is actually produced after the fact. Completely for free by the community.
Free labor, in contrast to your post, does not have people that ‘deal with a boss’ or any of the other ‘drudgery’ of a common job. It is done at will. The key is, of course, finding something to motivate people other than wealth. It seems that the most common motivator is exposure.
I concede your point, which essentially proves that every rule has an exception. Let's just agree that the vast majority of people are not going to put in the labor necessary for a business to thrive without some sort of recompense.
I will concede that the vast majority of people both want and demand pay for their labor. Nothing wrong or unusual with that but I think it is a mistake to underestimate the capability of a completely free and diverse laboring community. There are a lot of groups, businesses and/or communities that utilize this type of workforce to achieve some pretty interesting results. I would also state that the majority of those that charge for their labor actually go home and then offer it to another entity completely for free. Many time that entails running a hobby group or volunteering – examples of where people put in free labor all the time.
In the end, such does not drive an innovative and advanced economy BUT it is a very interesting and intrinsic part of it.
Sure, Americans volunteer for MANY things, which just shows how blessed we are as a nation, go to some poor world country and ask someone to work in a soup kitchen for example, they would think you were crazy.