Trump Tiffin: ToyWorld Drifters?

Abishai100

VIP Member
Sep 22, 2013
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Here's a consumerism/technology 'prognosis' vignette signifying a modernism focus on commercialization paranoia and values-based governance dialogue in localized sectors/industries (e.g., medicine, education, business, politics, etc.).

How will the Trump Administration coordinate commerce-based values (i.e., Wall Street) with task-based politics (e.g., OPEC)?



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In a certain Johns Hopkins medical school course, students were taught about prioritization protocols and multi-option treatment presentation through a simple Donkey Kong video game model. Students were told by their instructor(s) that determining which objects to prioritize and/or neglect was analagous to administrative as well as clinical decision-making in prognosis-based medical procedure valuation and deletion. The students discovered that making medical decisions based on circumstance and gravity of condition was both challenging and rewarding.

In a certain Harvard University sociology course, students were taught about ritual and custom prioritization in religious versus atheist human groups (and/or countries) and why a festival such as Easter may be valued higher than a festival such as Halloween. The students in this sociology course were likewise given a Donkey Kong video game model as an instruction-tool and told by their instructor(s) that determining which customs are valuated higher and how is not unlike determining which objects in the video game to elevate and which to discard/neglect.

A young woman, a lawyer at Duke University was the sister of two brothers, one enrolled at the Johns Hopkins medical course and the other at the Harvard sociology course. This young woman (Eli) learned about the Donkey Kong education-model used at Johns Hopkins and Harvard from her two brothers but obviously for two very different reasons/rationales. Eli started to take notes about the 'streamlining' of education and 'commerce-driven' culture which facilitates the use of 'convenience and efficiency tools and learning aids' such as gadgets, toys, videos, multi-media presentations, and even video games. Eli concluded that technology was not a detriment to the learning 'process,' even in a society/civilization literally 'swamped' by consumer-gadgets and instruments (e.g., eTrade, Pandora, CNN.com, etc., etc.).

Eli made a presentation to her Duke law professor, outlining the surprising educational value of the Donkey Kong video game which she saw as efficacious in the protocol-guidance in both medicine and sociology (two fields certainly 'connected' but obviously worlds apart). Her law professor suggested she write up a recommendation for using media-tools in the classroom as decisive approaches to tool commercialization legality, which could potentially aid in legal disputes over the value of computerized devices/programs in professional settings where the 'human touch' is otherwise traditionally 'preferred' (e.g., hospitals, churches, etc.). Eli did so, and her project received national attention and even gained the respect of President Donald Trump who himself was working on linking Church and State in Sunni-Shia conflicts in Syria and Iran using the Internet as a 'boundary-enforced conversation zone' (since video-conferencing eliminated the danger of conflict-catalyzed symposium brawls and fist-fighting). Eli concluded that consumerism and all its 'toys' just might save humanity from 'dystopian schizophrenia.'

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