As for the way this game will go, players will be given more roles, but they'll be limited. This will give more players a taste of night action madness. We'll go with 2 main factions, again; that's easiest for newer players.
Here's a more refined list of possible roles:
2-Shot Town Cop ~ You can inspect another player to learn their alignment. This may only be used twice during the game, once a Night.
2-Shot Doctor ~ You can protect other players from kills. Each protection stops one kill, and lasts for one night. This may only be used twice during the game, once a Night.
1-Shot Jailkeeper (2nd Night) ~ You may roleblock and protect one player from death during the Night. This can only be used once during this game. May only be used during Night 2.
3-Shot Watcher ~ You can watch another player. You will be told if that player used an ability. Twice per game.
1-Shot Roleblocker (3rd Night) ~ You can block another player's action each night. You are immune to roleblocks. May be either Town or Scum. Ability may only be used Night 3.
1-Shot Vigilante (4th Night) ~ You may target and attempt to kill one player. Once per game, and only during Night 4.
2-Shot Tracker ~ You can track another player. You will be told who that player targeted, if any. Twice per game.
2-Shot Hider ~ You may hide behind someone else during the Night. This makes you immune to targeting. If you hide behind Scum you die. If the person you're hiding behind is targeted, that ability/kill will affect you as well. Twice per game.
Town/Scum Interrogator ~ During the Night you may PM the host the name of one player. I'll create a QuickTopic thread and send it to both the Interrogator and target, and the Interrogator will attempt to ask questions/discuss innocence with the target. As nature would have it, the Interrogator could be evil, too.
Town/Scum Hexer (Hex Words: ___, ___, ___) ~ The Hexer may hex one player with three specific words of the host's choosing, and PMs the host the name of one player each Day. The host will PM the target and tell that person he or she must use at least one of those specific words in each post during that specific Day, and that all three must be used at least once. If the target fails to do so in a post three times during that Day, a strike is given to that player by the host. Three strikes means he or she dies. A strike will be given to the Hexer's target if he or she mentions he or she has been hexed, or directly states there is one in the game. Also, the three words given to you must be used in your posts, too, so have fun with it. A player who has been hexed during Day 1 cannot be given a strike if not targeted by that same Hexer during Day 2. There may be multiple Hexers.
Chicken-Loving Hippie ~ The Chicken-Loving Hippie will target 2 or 3 players each Night, and toss a drumstick at them from the shadows. This has no effect, besides thwarting hunger. Town/Scum.
Neighbors ~ At the beginning of the game a certain number of players will be given a link to a QT thread. They will be allowed to talk during both the Day and the Night. Neighbors may be of any alignment. There may also be multiple neighborhoods.
2-Shot Mafia Frame Artist ~ You can frame another player during the night. Inspections on that player will give a 'mafia' result. Twice per game.
Mafia Godfather ~ Inspections on you will give a result of "Innocent."
One-Shot Redirecter ~ You can redirect another player's ability to target another player. Your ability can only be used once. Once per game. Mafia/Scum.