Hollywood used to make movies that became franchises. Today, it often makes franchises and hopes they become movies.
The late 1990s and early 2000s gave us original concepts, fresh storytelling, and filmmakers willing to take risks. We got new worlds, new characters, and new ideas. Today, much of Hollywood seems trapped in an endless cycle of sequels, reboots, remakes, and cinematic universes.
Instead of asking, "What's a great story to tell?" the question often feels like, "What existing brand can we monetize again?"
That's why audiences keep seeing the seventh, eighth, or ninth installment of franchises that should have ended years ago. As an example, the latest Jurassic Park isn't being made because someone had a groundbreaking dinosaur story to tell—it's all about brandishing the logo that sells tickets.
At the same time, many studios seem more interested in checking cultural and political boxes than creating compelling characters and stories. Most moviegoers aren't buying a ticket for a lecture; they're buying a ticket to be entertained.
The result is predictable: fewer original ideas, less creative risk-taking, and audiences increasingly turning to streaming, gaming, independent films, or simply rewatching classics from an era when Hollywood still believed originality was worth betting on.