MarathonMike
Diamond Member
I am very familiar with the "techno arrogance" you describe. But what you will find is that if you can present a logical case for compromise for the greater good of getting your product to market, he/they will agree.
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She truly needs to protect her project first. Her age and inventing a new game? She could be set for income before she gets out of school.I may have a rich personality, but that doesn't mean my family is rich. We're lower-middle class, and my family has made it clear that I'm on my own outside of what they deem necessities.I'm head of a project for a video game I plan to upload to Steam as my first successful video game. This team I've assembled is not official, nor have we actually succeeded before. They don't know my age, of course, that's for the best. We've all agreed that nobody will get paid until/unless the game is successful on Steam.
What I need help with is how to keep it under control. I can't replace either programmer, so when they gang up on me to take the project in a different direction that I don't want it to go, I can't overrule them or I'd risk losing irreplaceable team members. Please tell me how to keep them line. I know for a fact one is basically throwing monkey wrenches at me to upset me, because he knows he can.
Borrow a few million from your daddy to get you through the rough patch. It's what Trump did.
Don't let the rabid mutt bully or intimidate you. He doesn't seem to know how to have an actual conversation with others without poking jabs. Someone needs to put him on a tighter leash
I'm head of a project for a video game I plan to upload to Steam as my first successful video game. This team I've assembled is not official, nor have we actually succeeded before. They don't know my age, of course, that's for the best. We've all agreed that nobody will get paid until/unless the game is successful on Steam.
What I need help with is how to keep it under control. I can't replace either programmer, so when they gang up on me to take the project in a different direction that I don't want it to go, I can't overrule them or I'd risk losing irreplaceable team members. Please tell me how to keep them line. I know for a fact one is basically throwing monkey wrenches at me to upset me, because he knows he can.
I guess I've been caving much easier this time. I've been a part of three other projects that have failed, so I guess I've been a bit too careful. You're right, though, I should be able to present my case logically if I'm questioned so that we can at least come to the best conclusion and present the best possible product for the market.I am very familiar with the "techno arrogance" you describe. But what you will find is that if you can present a logical case for compromise for the greater good of getting your product to market, he/they will agree.
I guess I've been caving much easier this time. I've been a part of three other projects that have failed, so I guess I've been a bit too careful. You're right, though, I should be able to present my case logically if I'm questioned so that we can at least come to the best conclusion and present the best possible product for the market.I am very familiar with the "techno arrogance" you describe. But what you will find is that if you can present a logical case for compromise for the greater good of getting your product to market, he/they will agree.
It's an independent project, I'm too young to be employed by Valve... yet. I can't use legal means since it's unofficial.You mean Valve?I'm head of a project for a video game I plan to upload to Steam as my first successful video game. This team I've assembled is not official, nor have we actually succeeded before. They don't know my age, of course, that's for the best. We've all agreed that nobody will get paid until/unless the game is successful on Steam.
What I need help with is how to keep it under control. I can't replace either programmer, so when they gang up on me to take the project in a different direction that I don't want it to go, I can't overrule them or I'd risk losing irreplaceable team members. Please tell me how to keep them line. I know for a fact one is basically throwing monkey wrenches at me to upset me, because he knows he can.
The team members that are usurping your control need to go and you need to protect your creation with legal means...
I'm head of a project for a video game I plan to upload to Steam as my first successful video game. This team I've assembled is not official, nor have we actually succeeded before. They don't know my age, of course, that's for the best. We've all agreed that nobody will get paid until/unless the game is successful on Steam.
What I need help with is how to keep it under control. I can't replace either programmer, so when they gang up on me to take the project in a different direction that I don't want it to go, I can't overrule them or I'd risk losing irreplaceable team members. Please tell me how to keep them line. I know for a fact one is basically throwing monkey wrenches at me to upset me, because he knows he can.
I am reticent to discuss this issue in depth here, however, my socioeconomic background was similar to yours based on your description in this thread.That's a good thing to keep in mind. I really do need to always keep people on standby to replace those currently on the project.Yes people are difficult, however, make that work in your favor.
Hear them out,
Give them due deference for their ideas and expertise,
be prepared to lose them....... start looking now and never stop. The reality...they may get hit by a bus tomorrow and die, they may find a better opportunity and leave, they may decide they just want to go in another direction and leave you.
You want to run a business always be prepared for the worst.