Folk Dance: Commercial D

Abishai100

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Sep 22, 2013
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I'm thinking that modern consumerism and all its multimedia glory creates a demand for 'variegation storytelling' (e.g., Jason takes Manhattan, Muppets from Space, Rich Man, Poor Man, The Odd Couple, etc., etc.).

In such a 'climate,' we could feel congested/claustrophobic about societal expectations, and we can imagine the pedestrian 'backlash' to such 'cultural oppression' (e.g., film-hysteria crimes).

We have to therefore find ways to coordinate entertainment with political criticism.

Signing off,



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Xbox (Microsoft) developed an action-combat RPG game allowing players to don the identities of very different characters (or 'avatars') from varying genres (horror-cinema, comic books, science-fiction). Teens were drawn to this game and celebrated 'folk characters' such as Jason Voorhees (the hockey-masked murdering zombie from the Friday the 13th horror-film franchise), Plastic Man (DC Comics' offbeat classic superhero whose body is made of plastic, allowing him to contort, stretch, and wrap around adversaries), Catwoman (DC Comics' superheroine and sometime anti-heroine who prowls the city as a rogue vigilante), and the Xenomorph (a predatory alien insect-like dragon-creature from the sci-fi film franchise Alien). One young American man, Thomas, was addicted to this game and decided to go to a video-game conference dressed as Leatherface (the fictional chainsaw-wielding cannibal from the Texas Chainsaw Massacre horror-film franchise) and pretend to be an 'art terrorist' as a retaliation against modern consumerism absurdism! It made headlines, and President Trump declared Thomas a 'modern-day Robin Hood.'

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