No. You many care to check out the following:
Bridge:
FWIW, I cannot imagine playing bridge with AI partners and opponents. How does one declare one's
conventions with them? Do computerized opponents declare conventions? I suspect AIs are programmed to play SAYC, but I suspect they don't overlay or have provision for much else. (See also:
13 Conventions You Should Know By Heart) Indeed, inasmuch as SAYC is rather straightforward and simple enough to learn, one doesn't need to play for long before the value of basic conventions -- Stayman, Blackwood, Jacoby, and Weak Twos, for instance -- becomes apparent, indeed, essential.
For example, are AI's programmed to recognize one's invoking
Michaels (called a
cue bid, but has nothing to do with slam bidding) rather than standard cue bidding, which is about exploring slam prospects? I don't know, but absent a lot of detail about the AI and how it's been programmed, I wouldn't meddle with playing with or against one. I haven't seen any that do that, but it's also been decades since I tried playing a computerized bridge game.
Pinochle
I've tried a few computerized pinochle games (double-deck varieties) and they're decent enough; however, I'm not aware of any of them that implement bidding conventions that account for the differences between single and double-deck pinochle. For instance, I've not seen any pinochle AIs that apply the "power of eight" concept or that situationally modify meld bidding. Furthermore, one of them I encountered implements play few if any human players would and in other instances AIs don't do things most intermediate and nearly all advanced players do.
For example, while holding a ace, a counter and a two non-counters, the AI would on partner's second ace lead point the play by throwing it's protected ace, that even though the suit was, prior to partner's lead, unintroduced. Similarly, I've never seen an AI that "push bids" or that "buys time."
Computerized Bridge and Pinochle
One thing that computerized games are very good at is counting cards and assessing distributional probabilities. For both bridge and pinochle, both skills are one's you'll want to master regardless of how well you bid or play the cards because both games, like chess, are all about controlling the play and creating opportunities to exploit imbalances or minimizing the impact of unfavorable imbalances one must, for a given hand, endure.
Am I suggesting that playing with/against a robot cannot benefit you in some regard? No. I'm saying that the value of playing with/against robots is very, very limited. Bots are good for teaching one the "brute force/blunt instrument" approach to the games, but that's it. Finesse is part of both bridge and pinochle (as well as there being a play called "the finesse") and I've yet to see an AI that exhibits it.