Red Dead Redemption 2.

LOL - not yet. I mean, I did, three or four times. Kept trying to get him out of there without killing the whole town - it's written in stone apparently. But I'll give it a shot. Just have to reframe my thinking abit.

The whole thing reminds me of Breaking Bad.

I think the key is that they want you - the player - to feel real discomfort with it all. Which isn't easy in a game where the main activity is shooting random strangers. So they engineer this particularly nasty scenario to push that pov.

Arthur is in an outlaw. And has been an outlaw, thief, killer.... since Dutch & Hosea took him in his teens. Too many try to pin angel wings on Arthur way too early in the game. I'm guilty of that myself.

If you dislike Micah now, you're going to really hate him later on.

For me, I have to think of killing innocent folks as deleting a file. Otherwise I get all wrapped up in right and wrong. This is the first video game I've ever played that I had to remind myself that it's just a video game.
 
Arthur is in an outlaw. And has been an outlaw, thief, killer.... since Dutch & Hosea took him in his teens. Too many try to pin angel wings on Arthur way too early in the game. I'm guilty of that myself.

If you dislike Micah now, you're going to really hate him later on.

For me, I have to think of killing innocent folks as deleting a file.
Well, sure. And that's all it is. But if we want to get invested in a story we need to employ the "willing suspension of disbelief" - and take it seriously within the frame of the game world.
 
Well, sure. And that's all it is. But if we want to get invested in a story we need to employ the "willing suspension of disbelief" - and take it seriously within the frame of the game world.

100% agree.
 

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