Fantasy Violence does not cause actual violence

Hafar1014

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Fantasy violence in social media is being blamed for the increase in violence we are experiencing. This has been well researched since the 50s. In order for children to develop violent behavior they must experience it live as observers of victims. Fantasy violence does not make people act violently. I copied the Bandura BoBo doll study at the bottom. The first paragaph is an AI review of modern research

The statement that "fantasy violence does not cause children to act violently" is largely supported by current research, which finds little to no direct link between violent video games and real-world violence or mass shootings. While some studies show a correlation between violent media and aggressive thoughts or behaviors, these effects are often small, weak, and heavily influenced by other factors like family relationships and mental state.

Evidence for a Weak or Non-existent Link
  • No Direct Causation:
    Many studies, including research published in Royal Society Open Science, have found no significant association between playing violent video games and aggressive behavior in teenagers.

  • Other Factors Matter More:
    When factors like family relationships, mental health, and individual temperaments are controlled for, the link between violent games and aggression becomes much smaller or washes out entirely, according to some analyses.

  • Differences Between Aggression and Violence:
    It's important to differentiate between aggression (hostile thoughts, feelings, or behaviors) and violence (physical harm). While some research suggests a link to milder forms of aggressive behavior, there is no clear evidence linking fantasy violence to actual violent acts like assault or mass shootings.

  • Cultural Differences:
    Countries where video games are popular, such as Japan and South Korea, have lower rates of gun violence, challenging the idea that video games inherently cause violence.


====================================================================================
The Bobo doll experiment was a study by Albert Bandura that showed children can learn aggressive behavior by watching others.

Kids who saw an adult hitting a Bobo doll were more likely to imitate that aggression, proving that behavior can be learned through observation.

Key Takeaways​

  • Aim: Bandura aimed to investigate whether children learn aggressive behaviors through observing adults, and whether gender impacts imitation.
  • Method: Children watched either an aggressive adult, a calm adult, or no adult, and were later observed to see if they imitated aggression.
  • Results: Children who observed aggression were significantly more aggressive, especially boys who copied male adults the most.
  • Conclusion: Children can learn aggressive behavior simply by watching others, emphasizing the importance of role models in shaping behavior.
 
This thread was moved by a moderator clearly lacking education experience and insight because he decided it wasnt political. This is why it is. The next step is censorship by the government of material they define as inappropriate. This battle was fought many years ago. We cant allow the government to tell us what we can and cant see.
 
This thread was moved by a moderator clearly lacking education experience and insight because he decided it wasnt political. This is why it is. The next step is censorship by the government of material they define as inappropriate. This battle was fought many years ago. We cant allow the government to tell us what we can and cant see.

What did you think about that post that...Bibi was part of a conspiracy to kill Charlie ???
 
Fantasy violence in social media is being blamed for the increase in violence we are experiencing. This has been well researched since the 50s. In order for children to develop violent behavior they must experience it live as observers of victims. Fantasy violence does not make people act violently. I copied the Bandura BoBo doll study at the bottom. The first paragaph is an AI review of modern research

The statement that "fantasy violence does not cause children to act violently" is largely supported by current research, which finds little to no direct link between violent video games and real-world violence or mass shootings. While some studies show a correlation between violent media and aggressive thoughts or behaviors, these effects are often small, weak, and heavily influenced by other factors like family relationships and mental state.

Evidence for a Weak or Non-existent Link
  • No Direct Causation:
    Many studies, including research published in Royal Society Open Science, have found no significant association between playing violent video games and aggressive behavior in teenagers.

  • Other Factors Matter More:
    When factors like family relationships, mental health, and individual temperaments are controlled for, the link between violent games and aggression becomes much smaller or washes out entirely, according to some analyses.

  • Differences Between Aggression and Violence:
    It's important to differentiate between aggression (hostile thoughts, feelings, or behaviors) and violence (physical harm). While some research suggests a link to milder forms of aggressive behavior, there is no clear evidence linking fantasy violence to actual violent acts like assault or mass shootings.

  • Cultural Differences:
    Countries where video games are popular, such as Japan and South Korea, have lower rates of gun violence, challenging the idea that video games inherently cause violence.


====================================================================================
The Bobo doll experiment was a study by Albert Bandura that showed children can learn aggressive behavior by watching others.

Kids who saw an adult hitting a Bobo doll were more likely to imitate that aggression, proving that behavior can be learned through observation.

Key Takeaways​

  • Aim: Bandura aimed to investigate whether children learn aggressive behaviors through observing adults, and whether gender impacts imitation.
  • Method: Children watched either an aggressive adult, a calm adult, or no adult, and were later observed to see if they imitated aggression.
  • Results: Children who observed aggression were significantly more aggressive, especially boys who copied male adults the most.
  • Conclusion: Children can learn aggressive behavior simply by watching others, emphasizing the importance of role models in shaping behavior.
Uhhh... Developed countries without a 2nd amendment are safer. It`s the easy access to guns with an estimated 40,000 stolen from vehicles every year. Eff the background checks.
 
This thread was moved by a moderator clearly lacking education experience and insight because he decided it wasnt political. This is why it is. The next step is censorship by the government of material they define as inappropriate.
Since you didn't mention this in your OP, the moderator was correct in moving it out of the Politics forum. If you want to start a political thread, be honest enough to state your position instead of hiding behind implication.

P.S. Your title implied a larger definition of "fantasy violence" than just video games.
 

Fantasy Violence does not cause actual violence​


I disagree, it isn't the driving force, but it certainly can be a layer
of it.

People think that pot isn't a gateway drug, well it certainly can be part of the equation.

Screw the studies.
 
Actually it can if it triggers someone who realizes while he may not be able to "reach out and touch someone" on social media, he can still go out into the real world and "touch"someone who reminds him of the one who triggered him on social media. I'm sure there are people who play around with that on purpose as malicious online influencers, and that may actually explain in part people like Thomas Crooks and Tyler Robinson and how they finally snap.
 
Since you didn't mention this in your OP, the moderator was correct in moving it out of the Politics forum. If you want to start a political thread, be honest enough to state your position instead of hiding behind implication.

P.S. Your title implied a larger definition of "fantasy violence" than just video games.
Thank you for your worthless comment
 

Fantasy Violence does not cause actual violence​


I disagree, it isn't the driving force, but it certainly can be a layer
of it.

People think that pot isn't a gateway drug, well it certainly can be part of the equation.

Screw the studies.
Only if there is mental illness already in place. Emotional disturbances cause drug use. You have to start at the begining of the process.
 
Actually it can if it triggers someone who realizes while he may not be able to "reach out and touch someone" on social media, he can still go out into the real world and "touch"someone who reminds him of the one who triggered him on social media. I'm sure there are people who play around with that on purpose as malicious online influencers, and that may actually explain in part people like Thomas Crooks and Tyler Robinson and how they finally snap.
They all have premorbid mental illness and the hate speech radicalizes them much like an Islamic terrorist is radicalized by social media.
 
Uhhh... Developed countries without a 2nd amendment are safer. It`s the easy access to guns with an estimated 40,000 stolen from vehicles every year. Eff the background checks.
So you must think Venezuela and Gautama are safe
 
They all have premorbid mental illness and the hate speech radicalizes them much like an Islamic terrorist is radicalized by social media.
All radicals b radical, fo sho.
 
Fantasy violence in social media is being blamed for the increase in violence we are experiencing. This has been well researched since the 50s. In order for children to develop violent behavior they must experience it live as observers of victims. Fantasy violence does not make people act violently. I copied the Bandura BoBo doll study at the bottom. The first paragaph is an AI review of modern research

The statement that "fantasy violence does not cause children to act violently" is largely supported by current research, which finds little to no direct link between violent video games and real-world violence or mass shootings. While some studies show a correlation between violent media and aggressive thoughts or behaviors, these effects are often small, weak, and heavily influenced by other factors like family relationships and mental state.

Evidence for a Weak or Non-existent Link
  • No Direct Causation:
    Many studies, including research published in Royal Society Open Science, have found no significant association between playing violent video games and aggressive behavior in teenagers.

  • Other Factors Matter More:
    When factors like family relationships, mental health, and individual temperaments are controlled for, the link between violent games and aggression becomes much smaller or washes out entirely, according to some analyses.

  • Differences Between Aggression and Violence:
    It's important to differentiate between aggression (hostile thoughts, feelings, or behaviors) and violence (physical harm). While some research suggests a link to milder forms of aggressive behavior, there is no clear evidence linking fantasy violence to actual violent acts like assault or mass shootings.

  • Cultural Differences:
    Countries where video games are popular, such as Japan and South Korea, have lower rates of gun violence, challenging the idea that video games inherently cause violence.


====================================================================================
The Bobo doll experiment was a study by Albert Bandura that showed children can learn aggressive behavior by watching others.

Kids who saw an adult hitting a Bobo doll were more likely to imitate that aggression, proving that behavior can be learned through observation.

Key Takeaways​

  • Aim: Bandura aimed to investigate whether children learn aggressive behaviors through observing adults, and whether gender impacts imitation.
  • Method: Children watched either an aggressive adult, a calm adult, or no adult, and were later observed to see if they imitated aggression.
  • Results: Children who observed aggression were significantly more aggressive, especially boys who copied male adults the most.
  • Conclusion: Children can learn aggressive behavior simply by watching others, emphasizing the importance of role models in shaping behavior.

Video games can lead you into the darker parts of the web and into regular interactions with people who are looking for vulnerable people to groom into violence. It isn't the games----it is the gaming community where the danger lies.
 
This thread was moved by a moderator clearly lacking education experience and insight because he decided it wasnt political. This is why it is. The next step is censorship by the government of material they define as inappropriate. This battle was fought many years ago. We cant allow the government to tell us what we can and cant see.



To be fair, do you really feel that moving your thread is censoring what you want to express?

A far more egregious example of repressing free speech is exemplified by machinations of what Norman Finkelstein calls a fraudulent "Holocaust Industry".

The opportunistic, selectively outraged and fraudulent (1), (2) Holocaust Industry continues to succeed in extorting countless $ Billions from an inexhaustible list of governments, industries, individuals and entities around the globe with no end in sight.

Not surprisingly, the same wealthy, influential and self serving Holocaust Industry has succeeded in pressuring 13 "democratic" governments to criminalize the open discussion and honest examination of the Holocaust and only the Holocaust.

Equal and even greater tragic incidents may be ridiculed, mocked and loudly rejected but serious, rational and open discussion of the fragile Holocaust narrative is criminalized via draconian persecution, imprisonment and confiscation of property and funds.

The strict and immediate enforcement of so called "Holocaust Denial Laws" is the world's most blatant example of institutionalized censorship found in the "Free World".

My point is only that there are far more outrageous examples of censorship than moving an unedited and thoughtful thread. I agree that it may be annoying and time consuming but I don't feel as you've been seriously censored.

Please make no mistake, about 60 years ago, I took an oath to defend and protect the Constitution from all enemies foreign and domestic and have spent time in totalitarian countries.
Consequently, the entire Bill of Rights should be off limits from further evisceration and I fully support your right to openly express especially opinions with which I may disagree.

Finally, I can only speak from my experience at this and other forums.
I do not feel that I have been restricted from openly discussing controversial topics and for that, I am grateful.

Thanks,







(1). ”17 CHARGED IN $42 MILLION HOLOCAUST FRAUD CASE"
http://www.nbcnews.com/id/40093058/...ed-million-holocaust-fraud-case/#.XU62pSMwi_U

EXCERPT "Federal prosecutors said Tuesday they have broken up a long-running scam in which people falsely claimed to be victims of the Nazi persecution so they could get money out of a fund that pays Holocaust reparations."CONTINUED


(2). ”HOLOCAUST CLAIMS CONFERENCE FRAUD LIKELY ‘MUCH HIGHER’ THAN $57 MILLION"

EXCERPT "For over a decade, a criminal ring within the organization embezzled tens of millions of dollars through false restitution claims.

Writing to the Claims Conference’s board last week, recently terminated ombudsman Shmuel Hollander asserted that, while reports had said organizational insiders had siphoned off $57 million in German taxpayer funds meant for survivors, “the final sum is in all probability much higher.” CONTINUED
 
To be fair, do you really feel that moving your thread is censoring what you want to express?

A far more egregious example of repressing free speech is exemplified by machinations of what Norman Finkelstein calls a fraudulent "Holocaust Industry".

The opportunistic, selectively outraged and fraudulent (1), (2) Holocaust Industry continues to succeed in extorting countless $ Billions from an inexhaustible list of governments, industries, individuals and entities around the globe with no end in sight.

Not surprisingly, the same wealthy, influential and self serving Holocaust Industry has succeeded in pressuring 13 "democratic" governments to criminalize the open discussion and honest examination of the Holocaust and only the Holocaust.

Equal and even greater tragic incidents may be ridiculed, mocked and loudly rejected but serious, rational and open discussion of the fragile Holocaust narrative is criminalized via draconian persecution, imprisonment and confiscation of property and funds.

The strict and immediate enforcement of so called "Holocaust Denial Laws" is the world's most blatant example of institutionalized censorship found in the "Free World".

My point is only that there are far more outrageous examples of censorship than moving an unedited and thoughtful thread. I agree that it may be annoying and time consuming but I don't feel as you've been seriously censored.

Please make no mistake, about 60 years ago, I took an oath to defend and protect the Constitution from all enemies foreign and domestic and have spent time in totalitarian countries.
Consequently, the entire Bill of Rights should be off limits from further evisceration and I fully support your right to openly express especially opinions with which I may disagree.

Finally, I can only speak from my experience at this and other forums.
I do not feel that I have been restricted from openly discussing controversial topics and for that, I am grateful.

Thanks,







(1). ”17 CHARGED IN $42 MILLION HOLOCAUST FRAUD CASE"
http://www.nbcnews.com/id/40093058/...ed-million-holocaust-fraud-case/#.XU62pSMwi_U

EXCERPT "Federal prosecutors said Tuesday they have broken up a long-running scam in which people falsely claimed to be victims of the Nazi persecution so they could get money out of a fund that pays Holocaust reparations."CONTINUED


(2). ”HOLOCAUST CLAIMS CONFERENCE FRAUD LIKELY ‘MUCH HIGHER’ THAN $57 MILLION"

EXCERPT "For over a decade, a criminal ring within the organization embezzled tens of millions of dollars through false restitution claims.

Writing to the Claims Conference’s board last week, recently terminated ombudsman Shmuel Hollander asserted that, while reports had said organizational insiders had siphoned off $57 million in German taxpayer funds meant for survivors, “the final sum is in all probability much higher.” CONTINUED
You have too much free time
 
15th post
Video games can lead you into the darker parts of the web and into regular interactions with people who are looking for vulnerable people to groom into violence. It isn't the games----it is the gaming community where the danger lies.

Thanks for a very thoughtful observation.

I do not presume to know with certainty to what degree violent video games lead to violent behavior.
Even though I've studied psychology and worked in both the Juvenile Justice system and as a Psychiatric Case Worker on an inner city Emergency Psychiatric Hospital unit, it is only my layman's opinion that extended exposure to violent images must, somehow, desensitize an individual to violence.

I was fascinated by my informal conversations with patients who only three days earlier tried to kill me.
Once certain individuals are back on an appropriate medication they can explain what influenced their thoughts usually after their repeated apologies.

My only conclusion from formal and informal studies is that the more you see and learn, the more you realize how much more there is to learn.

Finally, I do, at least suspect that the more violent images that enter the brain, the more likely they are to desensitize individuals to violence.

Thanks again,
 
I take that as you support eviscerating our First Amendment?
No my argument is against censorship which is clear. If fantasy violence made people act violently Japan would be the most violent nation in the world. Their fictional violence is over the top graphic.

Thats why I posted the Bandura study. The violence has to be experienced directly or visually. Its basically a limbic process. The LS only understands actual experiences.
 
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