Zhukov
VIP Member
Well, I've been playing this since shortly after it came out at the begining of November, and I must say it is at least as addictive as the original, possibly more so.
The amount of territory available for exploration is really quite impressive. The landscapes are imaginative, richly detailed, and sometimes just make you stop and look.
The graphics are simply amazing.
For example here's a screenshot I took the other day.
There is an inordinate amount of diversity in this game. There are 12 playable races, like trolls, elves, dwarves, and halflings, all of whom can pick to become 24 different final adventuring classes, from Wizard to Paladin, to Necromancer, to Mystic, to Monk, Priest, Ranger, and more.
There is also a very extensive artisan option in this game, where players can choose the non-combat professions of weaponsmith, alchemist, tailor, and several others.
An aspect new to this edition of Everquest is what is called instancing. In the old game sometimes popular "zones" (sprawling self-contained levels containing hundreds of monsters of a roughly equal level of difficulty) would become too crowded with people. Instancing allows for multiple versions of the same zone to exist simultaneously (like parrallel dimensions) to spread the population out and prevent overcrowding.
This change maintains the feel that you are in a crowded online environment with lots of other people but limits the competition for popular monsters and the over-crowding of zones.
As with the old Everquest, this game is entirely open ended. You can do whatever you want. Progress as slowly or as quickly as you want. Go where you want. Do what you want. There is no ultimate objective, but instead a never ending series of self-improvement objectives to get, for instance, a better piece of equipment, more money, a higher level, or just to see some neat locations and monsters.
This game is pretty fun.
The amount of territory available for exploration is really quite impressive. The landscapes are imaginative, richly detailed, and sometimes just make you stop and look.
The graphics are simply amazing.
For example here's a screenshot I took the other day.
There is an inordinate amount of diversity in this game. There are 12 playable races, like trolls, elves, dwarves, and halflings, all of whom can pick to become 24 different final adventuring classes, from Wizard to Paladin, to Necromancer, to Mystic, to Monk, Priest, Ranger, and more.
There is also a very extensive artisan option in this game, where players can choose the non-combat professions of weaponsmith, alchemist, tailor, and several others.
An aspect new to this edition of Everquest is what is called instancing. In the old game sometimes popular "zones" (sprawling self-contained levels containing hundreds of monsters of a roughly equal level of difficulty) would become too crowded with people. Instancing allows for multiple versions of the same zone to exist simultaneously (like parrallel dimensions) to spread the population out and prevent overcrowding.
This change maintains the feel that you are in a crowded online environment with lots of other people but limits the competition for popular monsters and the over-crowding of zones.
As with the old Everquest, this game is entirely open ended. You can do whatever you want. Progress as slowly or as quickly as you want. Go where you want. Do what you want. There is no ultimate objective, but instead a never ending series of self-improvement objectives to get, for instance, a better piece of equipment, more money, a higher level, or just to see some neat locations and monsters.
This game is pretty fun.