iamwhatiseem
Diamond Member
Open world map is the new sliced bread in FPS and fantasy gaming.
It can be awesome. Halo Infinity stepped into the open map concept, and did a decent job at it. Some like it much better than previous Halo games.
Borderland 4 is how you do it wrong.
Provide little, to zero assistance in where you are supposed to go. The map shows you where you need to end up, but few, if any nav points as to how you get there. Myself, I didn't spend $69 to spend an inordinate amount of time just trying to solve puzzles as to how to get over a mountain to the end point. Bordeland is a FPS game. People buy Borderland to shoot enemies and get cool guns. They don't buy it to spend 20 minutes finding the one tiny spot in a vague surrounding where you can get where you need to go. It isn't a puzzle game.
Right now we are choosing to play some of the many side missions and replaying areas in Borderlands 3 than continue with B4.
And we are not alone.
It can be awesome. Halo Infinity stepped into the open map concept, and did a decent job at it. Some like it much better than previous Halo games.
Borderland 4 is how you do it wrong.
Provide little, to zero assistance in where you are supposed to go. The map shows you where you need to end up, but few, if any nav points as to how you get there. Myself, I didn't spend $69 to spend an inordinate amount of time just trying to solve puzzles as to how to get over a mountain to the end point. Bordeland is a FPS game. People buy Borderland to shoot enemies and get cool guns. They don't buy it to spend 20 minutes finding the one tiny spot in a vague surrounding where you can get where you need to go. It isn't a puzzle game.
Right now we are choosing to play some of the many side missions and replaying areas in Borderlands 3 than continue with B4.
And we are not alone.