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Turn my game character 360 degrees, etc. I can only look one direction and it's always forward.What do you mean with "swivel"?
Understood. Normally, this is the best supported controller and does not even require manual key bindings. I have a ten years old controller that I still use and I never found such a key binding option in any game.Turn my game character 360 degrees, etc. I can only look one direction and it's always forward.What do you mean with "swivel"?
How about translating that into English........Understood. Normally, this is the best supported controller and does not even require manual key bindings. I have a ten years old controller that I still use and I never found such a key binding option in any game.Turn my game character 360 degrees, etc. I can only look one direction and it's always forward.What do you mean with "swivel"?
An option to assign an action to a button, for example a U-turn.How about translating that into English........Understood. Normally, this is the best supported controller and does not even require manual key bindings. I have a ten years old controller that I still use and I never found such a key binding option in any game.Turn my game character 360 degrees, etc. I can only look one direction and it's always forward.What do you mean with "swivel"?![]()
Well, it looks like I may be stuck with the keyboard and mouse. Oh well.An option to assign an action to a button, for example a U-turn.How about translating that into English........Understood. Normally, this is the best supported controller and does not even require manual key bindings. I have a ten years old controller that I still use and I never found such a key binding option in any game.Turn my game character 360 degrees, etc. I can only look one direction and it's always forward.What do you mean with "swivel"?![]()
Just played a couple of games, did well till the last one, seemed like I was running through molasses on that one........ uummmm........Faster and more precise, anyway,
Very much so.Faster and more precise, anyway,