Red Dead Redemption 2.

YoursTruly

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I got a message that said this topic/thread was irrelevant and that I should start a new thread.

Red Dead Redemption 2


I know this game is old now. But I just found it last August. And WOOOOOAH!!!!!! It's mind blowing. Everything from the story, the characters, the scenery, challenges and almost everything else. I'm on about my 7th playthrough, and I'm still finding new content and new ways of doing things.
One of the best parts of this game is having the ability to do things different, each time. And come up with a different outcome. I know there's certain things the game won't let you deviate from. But even then, there's more than one way of going about it. Especially when you consider the low & high honor endings.

I've found out how to get the Legends outfit in ch. 2. To avoid Thomas Downes when the letter pops up on his table. How to get outside the map and explore Mexico and Guarma. On version 1.0, my Arthur can explore New Austin during the day. I can set up camp down there and sleep. I can collect everything down there, including the herbs and dinosaur bones. Also the Otis Miller revolver. And make all the drawings in the journal. (as Arthurs drawing are a lot better than Johns). And as long as I don't turn off the console, I can go in and out of New Austin as many times as I want. Which is helpful when taking legendary animals to the trapper and the fish to the post office.

Arthur retiring at Hanging Dog ranch, without the O'driscolls ever respawning again. (after you and Sadie taken them all out)


Finding new things and new ways of going about this HUGE game, seems to be never ending.

Here's me getting the Legendary bear while hunting with Hosea. And BTW, you can get Hosea's rolling block rifle if you go back to camp with him. (You just have to blow up his horse with dynomite. But the horse respawns when you meet him at Emerald Ranch)
 
I got a message that said this topic/thread was irrelevant and that I should start a new thread.

Red Dead Redemption 2


I know this game is old now. But I just found it last August. And WOOOOOAH!!!!!! It's mind blowing. Everything from the story, the characters, the scenery, challenges and almost everything else. I'm on about my 7th playthrough, and I'm still finding new content and new ways of doing things.
One of the best parts of this game is having the ability to do things different, each time. And come up with a different outcome. I know there's certain things the game won't let you deviate from. But even then, there's more than one way of going about it. Especially when you consider the low & high honor endings.

I've found out how to get the Legends outfit in ch. 2. To avoid Thomas Downes when the letter pops up on his table. How to get outside the map and explore Mexico and Guarma. On version 1.0, my Arthur can explore New Austin during the day. I can set up camp down there and sleep. I can collect everything down there, including the herbs and dinosaur bones. Also the Otis Miller revolver. And make all the drawings in the journal. (as Arthurs drawing are a lot better than Johns). And as long as I don't turn off the console, I can go in and out of New Austin as many times as I want. Which is helpful when taking legendary animals to the trapper and the fish to the post office.

Arthur retiring at Hanging Dog ranch, without the O'driscolls ever respawning again. (after you and Sadie taken them all out)


Finding new things and new ways of going about this HUGE game, seems to be never ending.

Here's me getting the Legendary bear while hunting with Hosea. And BTW, you can get Hosea's rolling block rifle if you go back to camp with him. (You just have to blow up his horse with dynomite. But the horse respawns when you meet him at Emerald Ranch)

I've got this one, but haven't played it much yet. I'd like to play it in VR, but the only mod for that wasn't so great. I should check again. It's been a few years.
 
I've got this one, but haven't played it much yet. I'd like to play it in VR, but the only mod for that wasn't so great. I should check again. It's been a few years.

Bro. I can only suggest that if it doesn't grab you and not let go at first, just be patient. My first playthrough was pretty good. But it was sort of like a video game. But by my 3rd, I was even more amazed.
At first, there's a lot of things that will take your attention away from the really amazing things this game as to offer.
During the first few chapters, you're learning the controller/keys, trying to check out the scenery, watching where you're going and learning how to navigate, trying to keep up with the dialog, the story, the characters and pay attention to the instruction prompts. So much that you miss 1000 other things.

But after you get the mechanics down, you will start paying closer attention to more important details. Things that really make this game not so much like a video game. But more like an experience.

Someone said today on a RDR1 FB page, "RDR2 isn't a game I play. It's a place I go."

Fact: The only ones who don't get intrenched in this game, are:
1. People who insists that their games go 100mph, constantly.
2. People who aren't attentive to details and problem solving.
3. People who don't take the time to plan.
4. Those who just want to play a game and not have to think about playing it.
 
In my first playthrough, the dynomite didn't explode. So this time, I checked my connections and they were fine. So I decided to check the dynomite. Sorry Bill. o_Oo_Oo_O
(actually, I just don't like Bill)

 
Panthers & cougars in this game are quick. This one almost got me.

 
1748912439321.webp
 

If you decide to pick this game up again, let me know. I'll help you get a few things early in the game, that won't spoil the game for you.
 
Number three should be out next year.
I play a game like this, but way different. Grand theft auto. Both made by the same company.
I love games like this. I never played RDR2, but I played the original a lot when it came out years ago.
 
Number three should be out next year.
I play a game like this, but way different. Grand theft auto. Both made by the same company.
I love games like this. I never played RDR2, but I played the original a lot when it came out years ago.

RDR1 is an amazing game. I just finished it. Well, all the way up until I made it back to Beechers Hope (and Abigail comes out berating John).

But RDR2 will rock your world. From the deep story to the 1000's of tiny details they put into it. I'm on about my 7th playthrough now, and I'm still finding new things and new ways of doing them.
One of the greatest aspects of this is having the ability to go about things in different ways. And having different outcomes. Being able to plan and strategize. Not just follow directions like a one way road.
You choose your own direction and go about things the way you choose. The game doesn't force you down a one way street.
The level of details isn't just in the graphics. It's the characteristics of NPC's, your horse and your fellow gang members. The reactions you get from others in the game if you're low honor or high. If you wear certain clothes, others will make fun of you. If you get too fat or too skinny. If you're horse is too fat or too skinny. If you decide to beat up someone. The next time you see them, they'll likely be like this.
1748960003059.webp


Roger Clark, the voice of Arthur Morgan, says he had 1/4 million lines of dialog.

P.S. If you decide to play this game, I highly suggest you get the disc. Because the updated version vs. version 1.0 (straight off the disc) can be a totally different experience. There are some fun glitches you can do with version 1.0 that got patched.

As far as RDR3, I think we're at least 5 to 8 years away from that. Rumors are a 2030 release date. Also, RDR2 may be the last non woke game Rockstar put out. I hear they got deeply woke in 2020/2021.
RDR2 came out before all that came about.
 
The night folk..... Why I don't go into the swamps at night.
 
I'm mostly trying to get over the hump of learning the controls. I keep shooting people on accident. :)
 
Words of wisdom from John Marston.

 
So... I've hit a bit of a wall. There's one mission where you have to break a fellow gang member, Micah, out of a jail in a podunk mountain town. Every successful attempt at completing this mission has you standing by, or helping, while Micah gets his vengeance by brutally killing nearly everyone in town - mostly innocent people. I didn't like playing my character as someone who would stand by and let that happen, so I bailed and went back to a previous save. I thought "**** it", I won't bother saving Micah. He's an unhinged sociopath.

But apparently, saving Micah is a required mission for the main storyline. :(

I don't usually bother moralizing about video games, but as they get more and more realistic, the violence becomes harder and harder to take. I guess the question is whether the violence is "gratuitous" or is an integral part of the story that's being told.

In this case, even though it makes me uncomfortable and I'm not sure I'll continue, the ugliness of what Arthur does for a living, IS part of the story. Maybe the main theme. And I think the point of this mission is to make it clear that you are playing a very bad guy, whatever "code" he may use to justify his actions.

I've really enjoyed the game so far. Acting and cast are all fantastic, the basic mechanics are fun (I spent two hours last night just playing poker in the bar at Valentine. Ran the table!). Maybe I'll just piddle around with the side quests and call it good. Still considering.
 
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So... I've hit a bit of a wall. There's one mission where you have to break a fellow gang member, Micah, out of a jail in a podunk mountain town. Every successful attempt at completing this mission has you standing by, or helping, while Micah gets his vengeance by brutally killing nearly everyone in town - mostly innocent people. I didn't like playing my character as someone who would stand by and let that happen, so I bailed and went back to a previous save. I thought "**** it", I won't bother saving Micah. He's an unhinged sociopath.

But apparently, saving Micah is a required mission for the main storyline. :(

I don't usually bother moralizing about video games, but as they get more and more realistic, the violence becomes harder and harder to take. I guess the question is whether the violence is "gratuitous" or is an integral part of the story that's being told.

In this case, even though it makes me uncomfortable and I'm not sure I'll continue, the ugliness of what Arthur does for a living, IS part of the story. Maybe the main theme. And I think the point of this mission is to make it clear that you are playing a very bad guy, whatever "code" he may use to justify his actions.

I've really enjoyed the game so far. Acting and cast are all fantastic, the basic mechanics are fun (I spent two hours last night just playing poker in the bar at Valentine. Ran the table!). Maybe I'll just piddle around with the side quests and call it good. Still considering.


Yeah, no one likes Micah. Many will leave him in jail until they've completed almost all the challenges, gotten all the legendary animals & fish, dinosaur bones and dream catchers. And 1000 other things. (that they can get in the playable map). But in order to advance into ch 3, you gotta break him out. There's an unforeseen reason for this, that you won't know about into way later in the game.

Just know, you don't take any hits to your honor when doing missions with Micah.

Also, something fun you can do after you finish that mission. Micah doesn't come straight back to camp. He sets up a small camp north of Strawberry and waits for you to rob a stage. Which is a fun mission. But in the mean time, to take your frustrations out on Micah, get close to his new camp, (not too close) and toss a stick of dynomite towards him. He'll ride off on his horse. Then you can go into his camp without setting off the mission, steal his food and burn down his tent.
 
So... I've hit a bit of a wall. There's one mission where you have to break a fellow gang member, Micah, out of a jail in a podunk mountain town. Every successful attempt at completing this mission has you standing by, or helping, while Micah gets his vengeance by brutally killing nearly everyone in town - mostly innocent people. I didn't like playing my character as someone who would stand by and let that happen, so I bailed and went back to a previous save. I thought "**** it", I won't bother saving Micah. He's an unhinged sociopath.

But apparently, saving Micah is a required mission for the main storyline. :(

I don't usually bother moralizing about video games, but as they get more and more realistic, the violence becomes harder and harder to take. I guess the question is whether the violence is "gratuitous" or is an integral part of the story that's being told.

In this case, even though it makes me uncomfortable and I'm not sure I'll continue, the ugliness of what Arthur does for a living, IS part of the story. Maybe the main theme. And I think the point of this mission is to make it clear that you are playing a very bad guy, whatever "code" he may use to justify his actions.

I've really enjoyed the game so far. Acting and cast are all fantastic, the basic mechanics are fun (I spent two hours last night just playing poker in the bar at Valentine. Ran the table!). Maybe I'll just piddle around with the side quests and call it good. Still considering.

Just a note to add to my comment above. Micah gives you an off hand holster for your troubles. There's two other ways of getting one. But just in case you don't have one, it lets you rock dual pistols.
 
dblack , did you break Micah out?
LOL - not yet. I mean, I did, three or four times. Kept trying to get him out of there without killing the whole town - it's written in stone apparently. But I'll give it a shot. Just have to reframe my thinking abit.

The whole thing reminds me of Breaking Bad.

I think the key is that they want you - the player - to feel real discomfort with it all. Which isn't easy in a game where the main activity is shooting random strangers. So they engineer this particularly nasty scenario to push that pov.
 
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