JoeMoma
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- Nov 22, 2014
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Many videogames have levels in which at the end of each level there is a powerful villain, a boss, that has to be defeated in order to go to the next level of the game. As the levels progress, the player character is able to gain strength, find better weapons, or gain abilities that allow him to defeat more powerful bosses.
Some TV series have adapted this model. For example, Stargate SG1 had the Goa'uld and his advanced space ships to face off against in season one. With each season, the villains became more and more powerful. In the TV series Supernatural, the main characters had to face off against a lot of monster like creatures in the first season, but by the 15th season they had to face off against God himself (God was portrayed as a villain). The kind monsters that gave Sam and Dean difficulty in season 1 and 2 were pushovers for them by season 15.
Thoughts? What other series follow this model?
Some TV series have adapted this model. For example, Stargate SG1 had the Goa'uld and his advanced space ships to face off against in season one. With each season, the villains became more and more powerful. In the TV series Supernatural, the main characters had to face off against a lot of monster like creatures in the first season, but by the 15th season they had to face off against God himself (God was portrayed as a villain). The kind monsters that gave Sam and Dean difficulty in season 1 and 2 were pushovers for them by season 15.
Thoughts? What other series follow this model?