toobfreak
Tungsten/Glass Member
- Apr 29, 2017
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Call this a thread about the Pittsburgh Steelers because it is based on their MNF game last night against Houston, or call it a thread about marketing and advertising. I had occasion to record the final Wildcard game last night and had to record it with all commercials edited out (as 20 seperate recordings) which gave me opportunity to derive a few calculations as the recordings represented actual game time vs. marketing.
First, here are a few stats I put together. Consider:
What is the significance of this? When I was growing up, advertising amounted to about 13.3% of a program's time slot (I know, I calculated it). Now it is up to around 40-45%. And programming has gone from the imaginative and daring programming of the 1960s and 1970s (Star Trek, Mission Impossible, et al), to the low-budget reality TV shit they put out now, like talent contests or competitions to see who can be put in a vat full of the most bugs.
Rounded out and put more bluntly, television programming is only a FRACTION the quality (and cost) as it once was (remember Gunsmoke? MASH? Babylon 5?), yet they are putting you through 3X (triple) the amount of commercials!
This is why TV is dying. They starve it of good programming (good shows are mostly shuffled off to streaming services now) while filling it all with crappy commercials. With the cost of programming greatly fallen, advertising time and cost should be going DOWN not up. Which leaves the only conclusion that marketers and owners are milking television to death, killing it off, just to get as rich as they can as fast as they can off collected advertising revenue, even if it means killing the industry.
First, here are a few stats I put together. Consider:
- Average length of a football broadcast - about 3 h 15 minutes (derived from more than 55 years of watching football), or around 195 minutes. Some are as short a 3 hours, a few run as long as 3.5 or even longer.
- Actual game time of last nights game - 117 minutes (this includes stoppage for penalties, reviews, injuries, etc.). Derived from the actual recording times off my DVR.
- That leaves an expected 78 minutes of commercials, which comes out as 40% of the game.
- Commercials these days typically average about 5.5 minutes the last time I checked. I used this figure and did not collect data on the actual or average commercials last night.
- Playing time between commercials ran between as little as 3-4 minutes (one was only 1 minute) to the longest being 8-9 minutes. One was even 11 minutes.
- Putting that all together, that equals to an AVERAGE play time/game time between commercials as averaging out to 5.85 minutes. There were 19 commercial breaks (counting Halftime as just another break). This correlates pretty well with my global estimation of 40% (ending up closer to 44%).
- This adds up to being about or within 90% of being HALF THE GAME.
What is the significance of this? When I was growing up, advertising amounted to about 13.3% of a program's time slot (I know, I calculated it). Now it is up to around 40-45%. And programming has gone from the imaginative and daring programming of the 1960s and 1970s (Star Trek, Mission Impossible, et al), to the low-budget reality TV shit they put out now, like talent contests or competitions to see who can be put in a vat full of the most bugs.
Rounded out and put more bluntly, television programming is only a FRACTION the quality (and cost) as it once was (remember Gunsmoke? MASH? Babylon 5?), yet they are putting you through 3X (triple) the amount of commercials!
This is why TV is dying. They starve it of good programming (good shows are mostly shuffled off to streaming services now) while filling it all with crappy commercials. With the cost of programming greatly fallen, advertising time and cost should be going DOWN not up. Which leaves the only conclusion that marketers and owners are milking television to death, killing it off, just to get as rich as they can as fast as they can off collected advertising revenue, even if it means killing the industry.
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