I often play MMOs like Lord of the Rings Online, Everquest, etc, and in these games there are various endeavors that the game designers place to keep people on a sort of tredmill of activity to keep their interests. In LOTRO, crafting is a fairly complex facet of the game and going out to gather resources takes quite a bit of time. Rocky nodes bearing ores, fallen branches containing useful wood, and other things useful in crafting endeavors appear all over the wilderness and you have to find them. Now if these resources appeared in a purely random way, then there is no use to trying to figure out a pattern in which they appear, nor a frequency. Some games just use randomness to do this sort of thing. LOTRO does not. That I can deduce a pattern and it saves me time as I search for crafting resources. So randmoness does not produce a pattern while a designed pattern of spawning does and it isnt that difficult to see these patterns though proving them scientifically would seem a waste of time. We know that something exists outside of our known universe that gave birth to our universe in the Big Bang. We dont know from that if this was the act of an intelligent Being or the random result of interdimensional membranes according to M Theory or maybe something else. But the patterns that we see in Nature and its Laws are so full of purposeful design that it implies an intellligent force behind it. This is the very basis on which our concept of science depends.