Hobbit
Senior Member
I've been seeing this stuff advertised for some time, and I finally broke down and got the first two. For those who don't know, the new trilogy is "The Sands of Time," "Warrior Within," and "The Two Thrones."
So, I got "The Sands of Time" just recently and beat it tonight. I must say that it's AWESOME. It's a god 12+ hours of good, solid gameplay. It's definitely what a 3D platformer should be. You know you're having a good time when you look at what your character is doing and think 'wow.' I've also started on "Warrior Within," and it looks to be just as exciting as the first.
For those who missed the commercials, the main draw of "The Sands of Time" is time manipulation. The intro level is spend acquiring the Dagger of Time while taking over the Maharajah's palace in India. You are then tricked into using the Dagger to open the hourglass containing the Sands of Time, a cursed artifact that consumes all of those who are not protected. You, with the Dagger, the princess of India, with her amulet, and the Vizier (the traitor who helped your father take the palace and then tricked you into opening the hourglass), with his staff, are all protected. The rest have turned into monsters. To kill them, you must take their sand, charging up your dagger, which can later be used to reverse up to ten seconds of time (erasing a grave mistake), slow down time for ten seconds, freeze an enemy for ten seconds, or freeze all enemies for ten seconds. This means that if you fall during a jumping puzzle, just back up and try again, and if your guages are all full and you're desperate, just freeze time and kill everything.
The other draw is the incredible agility and acrobatic skill possessed by the prince. He can run up and along walls, jump a long way, bounce between two walls to climb, and swing like a gymnast on horizontal bars. He even incorporates it into his fighting style by vaulting over enemies and bouncing off walls.
These two elements, mixed with excellent level design, make "Prince of Persia: The Sands of Time" an excellent game of non-stop fun. If I didn't already have "Warrior Within," I'd probably play the whole thing again as a time attack.
Anybody else who has the full trilogy, feel free to add. I plan to post more when I beat the next two.
So far, with "Warrior Within," they've added updated combat dynamics, with two weapon fighting that's not limited to your main weapon and your finishing move (the Dagger). The plot is much darker, too, as opening the Sands of Time has unleashed the Dhaka, an immortal creature designed to protect the timeline. It is said, "Whoever opened the Sands of Time must die," and so far, you're still alive, so it hunts you, and you must go to the Island of Time to go back and preven the Sands from ever being made. After ten years of running from the thing, the prince has become callous and dark.
So, I got "The Sands of Time" just recently and beat it tonight. I must say that it's AWESOME. It's a god 12+ hours of good, solid gameplay. It's definitely what a 3D platformer should be. You know you're having a good time when you look at what your character is doing and think 'wow.' I've also started on "Warrior Within," and it looks to be just as exciting as the first.
For those who missed the commercials, the main draw of "The Sands of Time" is time manipulation. The intro level is spend acquiring the Dagger of Time while taking over the Maharajah's palace in India. You are then tricked into using the Dagger to open the hourglass containing the Sands of Time, a cursed artifact that consumes all of those who are not protected. You, with the Dagger, the princess of India, with her amulet, and the Vizier (the traitor who helped your father take the palace and then tricked you into opening the hourglass), with his staff, are all protected. The rest have turned into monsters. To kill them, you must take their sand, charging up your dagger, which can later be used to reverse up to ten seconds of time (erasing a grave mistake), slow down time for ten seconds, freeze an enemy for ten seconds, or freeze all enemies for ten seconds. This means that if you fall during a jumping puzzle, just back up and try again, and if your guages are all full and you're desperate, just freeze time and kill everything.
The other draw is the incredible agility and acrobatic skill possessed by the prince. He can run up and along walls, jump a long way, bounce between two walls to climb, and swing like a gymnast on horizontal bars. He even incorporates it into his fighting style by vaulting over enemies and bouncing off walls.
These two elements, mixed with excellent level design, make "Prince of Persia: The Sands of Time" an excellent game of non-stop fun. If I didn't already have "Warrior Within," I'd probably play the whole thing again as a time attack.
Anybody else who has the full trilogy, feel free to add. I plan to post more when I beat the next two.
So far, with "Warrior Within," they've added updated combat dynamics, with two weapon fighting that's not limited to your main weapon and your finishing move (the Dagger). The plot is much darker, too, as opening the Sands of Time has unleashed the Dhaka, an immortal creature designed to protect the timeline. It is said, "Whoever opened the Sands of Time must die," and so far, you're still alive, so it hunts you, and you must go to the Island of Time to go back and preven the Sands from ever being made. After ten years of running from the thing, the prince has become callous and dark.